Official Dodgeball Rules

Last Updated May 13,2014
*Rules may be updated at any time

Teams

Roster: Every team must have at least 10 paid players and at least 4 female players on their roster. Each week, a team must have at least 6 players with at least 2 female players to be eligible to play. A team will have a 5-minute grace period from the scheduled start of the match to have enough players to be eligible to play. All players must sign/accept the waiver before playing. There are no changing teams. Once a player plays for 1 team, they are considered part of that
team (including substitute players).

Late Arrivals: Any player arriving after the games have started, must wait until the current game is completed to start playing. Late players must arrive by the midway point of the match to be eligible to play.

Substitute Players: A team may use substitute players in any given week. All subs must sign the waiver before playing. Subs must play at least once during the regular season to be eligible to play in the playoffs. A team may not play with more subs than regular players in the playoffs. 

Games/Matches

Overview: Teams will play two 25-minute matches in a given week. Umpire will keep track of time. A game is won when all players from a team have been eliminated. The team that wins the most games in the 25 minutes will win the match. Matches may end in a tie (except in playoffs). Any matches that end in a tie in the playoffs will have the teams play the best 2-out-of-3 games. Regular game rules apply in overtime games.

All games are limited to a 5-minute time limit. If a game has not finished by the 5-minute mark, the team that has the most remaining players on the court will be declared the winner for that individual game. If each team has the same amount of players remaining, there will be a 1-minute sudden death extension. If no player is called out during that time, the game will end with neither team receiving a point towards their game wins total.   If the final game is not finished by the time the 25-minute mark is reached, the team with the most players remaining on the court will be declared the winner of that game. In the playoffs, all games will go until completion.

Start of Game: Teams will line up along the back wall of their side of the court. Any extra players will stand along the sideline off of the court-of-play. Each team will be able to go after the four (4) dodgeballs that are placed to their right side along the center court line. Teams must bring their balls back behind the designated attack line before throwing. Any ball thrown before going behind the attack line will be considered a ‘dead ball’.

Boundary: All players must remain within the boundary lines. The following situations constitutes a penalty and violating players will be considered out:

  1. Reaching over the center line and/or sidelines to retrieve a ball
  2. Stepping over the center line and/or sideline
  3. Placing your hand on the court on the other side of center line and/or sideline
  4. Going behind the end line to avoid getting hit by a ball (If there is an end line).
    The only time a player may cross the sideline to retrieve a ball is if there are no extra players or players that are out of the game to be able to retrieve the ball. In this case, the player may leave from the back wall to go retrieve the ball, and then return to the game by re-entering the court from the back wall.**Any extra player may retrieve a ball that is out of play on their side, but MUST put the ball in play immediately.

Live Balls: A ball becomes live when it has been retrieved from the center line and brought back behind the designated attack line. Once the first legal ball is thrown, all balls become live.

Dead Balls: A ball is dead once it hits the ground, net, wall, floor (i.e. can no longer force an opposing player out). Any ball that is in the air when the whistle blows remains live.

Outs: Players being hit with a ball in the following manner will be considered out –

  1. A player is hit directly by a ball thrown from an opposing player (All clothing is an extension of the person and also results in the person being out).
  2. A thrown ball is caught by the opposing team
  3. A thrown ball from the opposing team knocks a ball out of a player’s hand
  4. A thrown ball hits the opposing player and is then caught by the same opposing player before touching anything else.

Non-Outs: Players will be safe and not called out when the following occurs –

  1. A player is hit with a ball after it hits the floor, ceiling, basketball hoop, wall, the ball theplayer is holding, or other player
  2. A player is hit with a thrown ball and it is caught by another teammate before touchinganything else.
  3. A player is hit with a ball before it crosses the designated attack line at the start of the game
  4. A player purposely drops the ball in their hand to catch a ball thrown at them

***Any player found to be purposely throwing high at other players heads consistantly will be held accountable under the sportsmanship guidelines.

Stalling: A team may not control all the balls on their side of the court for longer than 5 seconds. The referee will give warning to controlling team and give a 5 second count. If a 5-second violation occurs, balls will become ‘dead’ until controlling team gives the other team at least one (1) ball. Any player hit with a ball on the opposing team when a violation occurs will not be out. Balls become ‘live’ once the controlling team has given a ball to the opposing team.

***NEW RULE: In any game, once a team is down to 4 players or less, there will be a 15-second rule. Any player holding the ball for longer than 15 seconds without throwing will be called out. A player may not hand a ball off to another teammate or simply drop the ball and then take the ball back to avoid the 15 second call. Any player not making a legitimate attempt to throw the ball in an attempt to win the game will be called on a 15-second violation.  NOTE: This is a difficult rule to enforce. The referee will do their best to monitor all balls.

Forfeits: Any team, who forfeits their game/match for the week, must email Lehigh Valley Sport and Social by 2PM the day of the games to avoid a fine. Once a forfeit has been announced, Lehigh Valley Sport and Social will contact the captain of the other team by 3PM the day of the game to have them inform their team. Any team forfeiting their game after the 2PM deadline will be charged the referee fees for both teams of the forfeited game, to be paid the following week.

Sportsmanship: Sportsmanship to be determined at the discretion of the league official or Lehigh Valley Sport and Social Representative on site.

  1. All players on all teams MUST adhere to good sportsmanship.
  2. There will be escalating penalties for any player/team not using good sportsmanship.
  3. First offense - asked to sit out for a few plays
  4. Second (2) time being removed from a game, player will be finished for the game.
  5. Any player ejected from the game/match, will be ineligible to play the following week.(In days where more than (1) game is played by a team,player will have to sit for game immediately following ejection).
  6. Any player ejected twice (2) in a single season will be removed from the league and no longer eligible to play for the rest of the season.
  7. Any player ejected in multiple leagues may be ruled no longer welcome in Lehigh Valley Sport and Social.
  8. Lehigh Valley Sport and Social will keep a running log of any incident that occurs.

Alcohol/Miscellaneous: Lehigh Valley Sport and Social supports and follows all rules at venues where games are played. There are NO GLASS CONTAINERS allowed at any venue which allows for the consumption of alcohol. Teams are expected to cleanup after themselves each week and throw out any garbage.

Venues Locations: Lehigh Valley Sport and Social will make every attempt to maintain dates, times,and locations of all games in a given league. There may be events outside of Lehigh Valley Sport and Social’s control that will affect the league scheduling and result in a change in date, time, location, and number of games played in a given week.